

Cross that gap and you'll see a small gap in the west wall of this little platform, blocked by some small crystals.

Head to the west side of the southern edge of this area, and shoot the switch to the south. Use them to cross the gap west, then head north and deal with the enemies there. On the platform immediately north of the racoon hermit, aim northwest and shoot the switch to raise some platforms. The next area has a crystal with somebody frozen inside near the entrance, which lets you know you're in the right area. Travel west from the West zone teleporter, fight through the enemies to get to the ambush area in the southwest of that screen, then bust through the crystals to travel to the south.
#Hyper light drifter walkthrough muyskerm series
This one's behind the 12-key door, which is in the same area as the racoon hermit (the NPC in the West zone that talks to you in a series of three images). LocationWest zone - outdoors, behind a locked door. Immediately to your left is a barely-reachable platform with the 8-key door. Fight your way to the left end of this platform, and then dash to the small platform to the south.

Step on it, then hold interact to ride it to the left.

Walk around the north side of the flame pad and then walk around behind that box until it retracts, then wait a little bit. There's a button hidden on the floor behind the giant box on the left side of this platform. Follow it north to a flame pad and a health pack. Follow the path to the east, dealing with the enemy ambush, and then dash across the gap to the right. Starting from the door mentioned above, go through it and take the elevator down (you have no other path to follow, since the rest of that room is accessed through the 3-module door). Located behind the 8-key locked door, which requires making a dash west from a specific platform in the room accessed from the door immediately southwest of the East zone teleporter. LocationEast zone - indoors, behind a locked door. These numbers go from 0 (starting gear) to 10 (dash arena challenge gear), with 11 presumably being the NG+ cape (I say "presumably" because I haven't personally confirmed it, but other people have edited their savegames and said it was the case) and 12 being the "golden" sprite companion that was a kickstarter backer reward. These descriptions come in two parts: a "general area" hint for if you just want to know where you should be looking, and a more detailed description hidden behind spoiler tags.Įquipment is listed not in the order in which the average user will obtain it, but rather according to the ID number the game assigns to them (as determined by running my personal save file through a decoder).
#Hyper light drifter walkthrough muyskerm how to
This guide is primarily intended to list these effects, but I've also included a short description of how to obtain them all to help you get that Walk-In Closet achievement. Most of them have special effects as long as you have at least one piece of the set equipped since there are three pieces of equipment, that means you can have up to three bonuses active simultaneously (it doesn't matter which piece of the set you equip all three provide the same bonus, and they don't stack if you equip all three pieces of a single set). There are eleven sets of equipment you can obtain in Hyper Light Drifter.
