
Constant mode releases a steady amount of creeper whereas surge mode stores up and releases a large amount of creeper at one time. Both "e" and "r" make the emitter flip between constant and surge mode. Whenever you select one of your emitters you can cycle through various settings using the same three keys (e, r, and t). The only rule for putting a new unit is that there must be digitalis under the PZ and it must be dark blue. Whenever you take out an enemy unit that is sitting on a PZ you have the possibility to make a new emitter. Simply send a spore (more on them in a later section) to the void and use the digitalis tool to create digitalis where it lands. This is important since you sometimes have to bridge gaps between islands. It is a good idea to have a LOT of digitalis so a single strike of a Bertha won't take out everything.Īn important thing to know about digitalis is that it can be placed in the void. I'd argue that digitalis is the MOST important thing to defeating a PAC map since it is required to activate new PZs.

I almost never do that although it can help with invading through the void. You can also hit "t" to turn the selector red which deletes the digitalis and releases any creeper into the space.

I almost always leave it at maximum size although there are times you want more fine control. When you have digitalis selected you can hit "r" to make the selector bigger or "e" to make it smaller. This is crucial to do because you MUST have digitalis under any PowerZone (PZ) that you want to build units in. Anywhere you have creeper that is more than a depth of 1 will turn into a digitalis path. When you select that you have the ability to lay down digitalis wherever you click. The first button (mapped to "1") is a digitalis button. At some point I'll go back in and add information about new key bindings in later maps. Hubs created a fantastic template (it can be found at ) which makes it very easy for map makers to create new PAC maps.įor this guide I'm simply taking information I posted on the CW3 forums about this topic. He created the concept and all of the scripts that made PAC possible. There are two map makers that deserve all the credit for PAC maps. Thus I wrote the guide to help with that.

I just enjoy playing them and the more people who play them the more map makers make them. I do want to make note that I had nothing to do with making PAC maps.
#CREEPER WORLD 3 PAC MAPS CHEAT ENGINE HOW TO#
The key bindings have changed in newer maps, but if you play the early ones first you'll understand how to play the later ones and will just have to figure out some of the key changes. This guide includes information from the early PAC maps. SInce this style of map is completely opposite of playing CW3 the normal way, I wrote this basic guide to help players figure out the concepts of PAC maps. There is a style of map called "Play as Creeper" (PAC) in which the player gets to control the Creeper side of the map and try to eliminate the pesky humans. Within Colonial Space, users have created a wide variety of maps.
